


NOTE: The apple render shown above was achieved using the “Spec” and “Nor” (Blenders version of the Bump Map) textures in addition to the “Col” texture that we will be creating in this tutorial. When you will get done it should look something like this: What we are going to do is texture an apple. I like the control of the method I have and have gotten extremely fast at it. Now to clear things up I do not use UV mapping for very many of my textures. I will edit this post from time to time so check up on it….there is a reason why I put it in the W.I.P. īefore we start…I want you all to know that I didnt want to give my first tutorial to you guys like this but earlier today I was trying to explain my texturing method to Ztonzy during a conversation on yahoo messenger and came up with this in order to make it a little easier for him and to hopefully help some of you along the way. Thats right….I am not going to provide you with the mesh….but it isnt a very complex shape so I am sure you will manage…you should learn to model before you learn to texture anyways….that way you can appreciate the time you are saving by utilizing textures versus complex unescessary modeling….but by all means continue if you wish. – The reader of this tutorial can produce the required model (an apple) on thier own. – The reader of this tutorial can find thier way around Blender pretty well.

– Beginner to Intermediate (depends on the individual 😐 ) This same method was used for the majority of the texturing performed on the Airman. Ok…here it is…the first one of many to come in the future (with the help of others or I quite 😡 )….
